RetroAI Text
Adventure Hackathon

RetroAI Text
Adventure Hackathon

WINNERS
  • Overall Winner
    Intra by Team Me Myself and I, stood out for its unique blend of LLM flexibility with a grounded game world.
  • Hybrid text adventure merging LLM capabilities with a deterministic game engine. Combines open-ended AI interactions and a structured, persistent game world.

  • Key Features:
    1. Blend LLM flexibility with grounded game elements
    2. AI-driven entity decision-making and progression
    3. Limited knowledge system for characters
    4. Transparent game internals and state management
    5. Undo feature that rewinds world state

  • Second Place
    Verdictum by Verdictum Team, impressed with its dynamic AI-driven detective gameplay.
  • AI-powered detective game with dynamic plot generation from prompt and real-time suspect interrogations. Players investigate procedurally generated cases by exploring locations, analyzing evidence, and questioning AI characters to uncover the truth.

  • Key Features:
    1. AI-generated scenarios and storylines
    2. Real-time AI character interrogations
    3. Multiple investigation locations
    4. Evidence gathering and analysis
    5. Adaptive plot based on player decisions

  • Third Place
    RetroAI-Quest by Sanjay, charmed with its classic terminal interface and AI-powered storytelling.
  • Terminal-based, AI-powered text adventure game combining retro aesthetics with modern AI storytelling. Players navigate through dynamically generated narratives using natural language commands, experiencing unique storylines and character interactions in each playthrough.
  • Key Features:
    1. AI-driven dynamic story generation
    2. Natural language processing for player inputs
    3. Multiple branching paths and endings
    4. Retro-inspired terminal interface with ASCII art
    5. In-game help system for player guidance

Other PROJECTS available

on this page or presentation

Made on
Tilda